Reading Lists β†’ Ready Player One

Books Like Ready Player One (10 Books)

Ready Player One was published by Ernest Cline in 2011. Here is a list of 10 books like Ready Player One by Ernest Cline.

Last update: January 11, 2024

1. Ender's Game (1985)

"Perhaps it's impossible to wear an identity without becoming what you pretend to be."

In Orson Scott Card's gripping sci-fi novel, "Ender's Game," a gifted young boy named Ender is thrust into a battle school, where he must navigate complex simulations and deadly challenges to save humanity from an alien threat. A compelling exploration of loyalty, sacrifice, and the consequences of war.

  • πŸ“‡ 324 Pages
  • πŸ“ 81,000 - 97,200 Word Count
  • ⏱️ 11 Hours Reading Time

2. Snow Crash (1992)

"Ninety-nine percent of everything that goes on in most Christian churches has nothing whatsoever to do with the actual religion. Intelligent people all notice this sooner or later, and they conclude that the entire one hundred percent is bullshit, which is why atheism is connected with being intelligent in people's minds."

In Neal Stephenson's thrilling cyberpunk masterpiece, Snow Crash, enter a dystopian world where virtual reality is as real as the physical world, as a hacker sets out to stop a destructive virus that threatens to plunge society into chaos.

  • πŸ“‡ 559 Pages
  • πŸ“ 139,750 - 167,700 Word Count
  • ⏱️ 19 Hours Reading Time

3. Epic (2004)

"If it's bleeding then kill it, if it's not bleeding, then make it bleed and kill it."

In Conor Kostick's "Epic," an immersive MMORPG becomes the battleground for a revolution, as a virtual identity sparks a real-life uprising against an oppressive regime, blurring the lines between gaming and reality. A thrilling tale of power, friendship, and rebellion in a digital universe.

  • πŸ“‡ 384 Pages
  • πŸ“ 96,000 - 115,200 Word Count
  • ⏱️ 13 Hours Reading Time

4. For The Win (2010)

"He hated it when adults told him he only felt the way he did because he was young. As if being young was like being insane or drunk, like the convictions he held were hallucinations caused by a mental illness that could only be cured by waiting five years."

"For The Win" by Cory Doctorow is a gripping tale set in the near future, illuminating the struggles of a diverse group of young gamers and factory workers as they unite in a battle against exploitative corporations, fighting for justice, freedom, and the right to win.

  • πŸ“‡ 477 Pages
  • πŸ“ 119,250 - 143,100 Word Count
  • ⏱️ 16 Hours Reading Time

5. Off To Be The Wizard (2013)

"He had spent a lot of time thinking about himself, and had come to the conclusion that he was definitely not self-absorbed."

In Off To Be The Wizard, Scott Meyer tells a hilarious and imaginative tale about a young man named Martin who discovers a computer file that allows him to manipulate reality. When he decides to escape his mundane life by time-traveling to Medieval England, Martin finds that being a wizard isn't as easy or glamorous as he thought.

  • πŸ“‡ 373 Pages
  • πŸ“ 93,250 - 111,900 Word Count
  • ⏱️ 12 Hours Reading Time

6. The Eye Of Minds (2013)

"For the first time in his life, Michael understood why real soldiers coming back from real wars often had a hard time getting over the things they'd seen and done. And had done to them. If Michael had a soul, it was starting to leak out of his hopes."

In James Dashner's thrilling novel, "The Eye Of Minds," join a group of young hackers as they enter a virtual reality world to track down a rogue hacker who is manipulating the minds of gamers, testing the boundaries of the digital world and their own survival.

  • πŸ“‡ 308 Pages
  • πŸ“ 77,000 - 92,400 Word Count
  • ⏱️ 10 Hours Reading Time

7. In Real Life (2014)

"This life is real too. We're communicating aren't we?"

"In Real Life" by Cory Doctorow is an enthralling young adult graphic novel that explores the fascinating world of online gaming through the eyes of Anda, a passionate gamer who finds herself facing real-world challenges while navigating the complexities of friendship, ethics, and economic injustice.

  • πŸ“‡ 175 Pages
  • πŸ“ 43,750 - 52,500 Word Count
  • ⏱️ 6 Hours Reading Time

8. Armada (2015)

"I’d spent my entire life overdosing on uncut escapism, willingly allowing fantasy to become my reality."

In "Armada" by Ernest Cline, gamers' dreams become reality when an alien invasion eerily mirrors a popular video game, forcing gamers worldwide to save humanity. Can gaming skills save the day?

  • πŸ“‡ 355 Pages
  • πŸ“ 88,750 - 106,500 Word Count
  • ⏱️ 12 Hours Reading Time

9. The Leveller (2015)

"If there’s one thing I’ve learned about levelling teenage boys, it’s this: when in doubt, follow the hot girls."

In Julia Durango's thrilling novel, The Leveller, readers are transported into an immersive virtual reality game, where seventeen-year-old Nixy must navigate dangerous levels to rescue gamers trapped within. An exhilarating blend of high stakes, friendships, and mind-bending technology awaits in this page-turning adventure.

  • πŸ“‡ 256 Pages
  • πŸ“ 64,000 - 76,800 Word Count
  • ⏱️ 9 Hours Reading Time

10. Warcross (2017)

"Every locked door has a key. Every problem has a solution."

In Marie Lu's gripping futuristic novel Warcross, teenage hacker Emika Chen accidentally infiltrates the world's biggest virtual reality game and becomes a player in the dangerous world of Warcross, where she uncovers shocking secrets that threaten to unravel the game and her reality.

  • πŸ“‡ 366 Pages
  • πŸ“ 91,500 - 109,800 Word Count
  • ⏱️ 12 Hours Reading Time